# `Monty.Frameworks.Actions.SetSensorRotation`
[🔗](https://github.com/d-led/ex.tbp.monty/blob/v0.1.0/packages/ex_tbp_monty_core/lib/monty/frameworks/actions/set_sensor_rotation.ex#L1)

Turn one sensor, relative to the agent it is attached to.

Mirrors `tbp/monty/frameworks/actions/actions.py::SetSensorRotation`. This is
the action a gaze goal ends with: the goal says which way to look, and this
says how far the eye has to turn to look that way.

# `t`

```elixir
@type t() :: %Monty.Frameworks.Actions.SetSensorRotation{
  agent_id: atom() | String.t(),
  rotation_quat: {float(), float(), float(), float()}
}
```

---

*Consult [api-reference.md](api-reference.md) for complete listing*
